

If you can get through the first four hours of set-up then you won’t be able to stop until you see the conclusion. Which of the three countries was going to break the peace truce that would lead to a war not seen in 30 years? It went from mundane to interesting in about four hours. I wanted to understand why the characters with pink hair are treated like they are less than human. I wanted to learn more about the walled up country where there’s no crime. I began to find the world building to be fascinating. I didn’t care to learn about the interesting world, I wanted to fight. Having to weather this storm was tiresome. You learn all the backgrounds and relationships between characters. There is a bombardment of character introductions in the beginning.

Who are the big three factions, why did they fight 30 years ago. Instead you have to learn about the content of Norzelia. There is very little conflict in the first three hours of Triangle Strategy. You don’t know who anyone is, you don’t care about any of their issues, everyone is just fine with everyone else. In the first couple of hours Triangle Strategy consisted of 85% story scenes, 10% combat encounters, and 5% exploring. If you want a game that focuses on combat as the main driving force, you are going to be let down early on. It is a tactics style game, but it is also telling a sweeping epic of a story. You experience your first combat pretty early on, and then you have cutscene after cutscene before you have another fight. That’s what it feels like to play Triangle Strategy in the first handful of hours. Before you can run you have to learn to walk, and before you walk you have to crawl. I had a second combat encounter about an hour after the first one, and the third came an hour after that. In the first hour of the game I had one combat encounter. While I enjoyed my time with Triangle Strategy immensely, I can see how this is not going to be every tactics fans’ cup of tea. Could this be the next great one? Honestly I’m unsure of where to put this on my Mount Rushmore, but it’s face is certainly etched up there on the mountain. When Square Enix announced Triangle Strategy my heart skipped a beat. Countering the enemy before it even makes its move. I love thinking, planning out my movements and turns in advance. More chasing a childhood memory I long to experience anew. Not in a this-is-a-cry-for-help kind of way. For almost two decades I’ve been chasing the dragon.
